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Dune: Awakening: The Sietch - Environment Art

I had the pleasure of working on the Dune Awakening game for the past four years as a Senior Environment Artist.
My responsibilities included working directly in Unreal Engine to ensure that the level environments met both visual and performance requirements, while also collaborating and communicating closely with various departments throughout development. This level is, of course, the result of a team effort involving many talented individuals. I worked closely with multiple teams that did an excellent job, including the Level Design, Lighting and Material teams, 3D Art, Concept Art, and VFX teams, to name a few.
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• This Sietch level was definitely a fun ride, as I was responsible for every stage of the environment development process there. From initial environment exploration and room design setup in Unreal Engine, all the way through the final polishing and optimization. polish.

A special shout-out to my talented colleagues Bosko Pavlović, Gil Monteiro and Paweł Urbański, who were part of the Story team as 3D artists and created some of those cool 3d Assets that you can see there.
https://www.artstation.com/grunklestan
https://www.artstation.com/gimon
https://www.artstation.com/raider

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All images shown are in-game screenshots, captured while playing the game.
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All rights reserved by Legendary and Funcom.